
For example, Operators cannot fire lethal rounds at a fleeing suspect, as he/she does not pose an immediate threat to anyone in the nearby vicinity. As SWAT is a life-saving organization, reckless use of lethal force would not be appropriate. Operators are supposed to abide by the Rules of Engagement while carrying out operations. The practice of only using lethal force when necessary is always highlighted in the game. Thereafter, players will start to be deployed to various places for operations, such as hostage situations, barricaded suspects and habitual high-risk warrant services.
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The training will teach players how to clear rooms, fire weapons, command his "element", and learn how to use the snipers. In SWAT 4, the player first starts off by undergoing training at Riverside Training Facility, under the guidance of police Lieutenant Sonny Bonds. During the single-player campaign, the player is tasked with leading a five-man police SWAT team, also known as an "element", through 13 missions. Unlike previous installments in the Police Quest video game series, which followed LAPD SWAT officers through missions set in Los Angeles, California, the single-player campaign of SWAT 4 takes place in fictional East Coast city of Fairview (an amalgamation of New York City, Boston, and other eastern cities), during the game's then-future of 2008 to 2009. In SWAT 4, the player leads a SWAT tactical element in resolving various situations, such as hostage standoffs or apprehensions of dangerous subjects, simulating the experiences of real-life Special Weapons and Tactics officers. It was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. SWAT 4 is a 2005 tactical shooter video game developed by Irrational Games and published by Vivendi Universal Games exclusively for Microsoft Windows.
